Studies and analyses
Below you will find an overview of the studies and analyses carried out.
If you are interested in conducting a study or have any questions, please do not hesitate to contact us.
Study | Description |
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Teichmann (2025)
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse - A Design Process Framework |
Development of a design process framework for immersive virtual learning environments in the Edu-Metaverse. The focus was on:
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Whitepaper on the use and potential of augmented reality and virtual reality for SMEs (2025) |
Investigation of the current status of the use of augmented reality and virtual reality in practice The focus was on:
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Gonnermann-Müller & Krüger (2024) Unlocking Augmented Reality Learning Design Based on Evidence From Empirical Cognitive Load Studies - A Systematic Literature Review |
Development of AR design principles The focus was on:
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Gonnermann-Müller et al. (2024) Value by Design: Reducing Cognitive Load by Using Visual Guidance in Augmented Reality - An Eye-Tracking Study |
Investigation of AR-specific design principles using eye-tracking The focus was on:
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Ritterbusch & Teichmann (2024)
Defining the Metaverse: A Systematic Literature Review |
Scientific definition and main characteristics of the metaverse through a systematic literature review. The focus was on:
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Student research projects
Student research project | Description |
1. Leins et al. (2024)
Comparing head-mounted and handheld augmented reality for guided assembly |
In this thesis, the influence of Video-See-Through Head-Mounted AR (Varjo XR-3) and Handheld AR (Apple iPad) on motivation and cognitive load during assembly tasks was investigated. The focus was on:
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2. Augmented Reality for corporate knowledge management |
In this seminar, students developed AR applications for the area of corporate knowledge management. The following ideas were developed and implemented as prototypes:
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